Does your company use gamification as part of its training and development processes? If not, it may be losing out because gamification applies the elements and mechanics as used in gaming but in a nongaming manner.
According to a 2015 Gallup poll, only 31.5% of U.S. workers are engaged in their jobs—less than one-half. The good news is, gamification has gone mainstream, and the trend is moving upward as Millennials are becoming a more dominant force in the workplace. In 2030, they will count for 75% of the workforce.
A kinesthetic learner needs to be actively doing other activities while learning. These learners require physical activity to learn. Their bodies do not make the connection that sedentary activities, including listening to lectures.
According to a recent survey, many organizations are falling short when it comes to training executives and board members on ethics and compliance issues. This is a huge oversight, as these are possibly the people in your company who need this training the most! Is your company overlooking these key stakeholders?
Yesterday’s Advisor highlighted how corporate universities are evolving alongside new technologies. Today, we’re taking a look at some obstacles surrounding gamification, which is becoming a popular technological training solution in the workforce.
Every company takes a unique approach to training its workforce, and technology is changing corporate universities. From training on core values to professional certifications to leadership development opportunities, Aquilent’s corporate university strives to support employees’ career advancement and, in turn, deliver “enhanced value” to customers.
By Jennifer Busick Tracking safety training is an important task for environment, health, and safety (EHS) managers, but it can be both time-consuming and difficult to keep up with. The right learning management system (LMS) can help. Guest columnist Jennifer Busick has more on choosing the right LMS for your company.
By Sandy Pennington In yesterday’s Advisor, Sandy Pennington, chief people and process officer for Clinicient, provided two tips on how you can begin building a cutting-edge talent development program. Today Pennington continues with three more tips and key takeaways for our readers.
Gamification is a big trend in training and business in general, but it’s not a perfect training solution. What are some of the advantages of using games in training, and what disadvantages should trainers be wary of?
By Karen Hsu In yesterday’s Advisor, Karen Hsu, vice president of marketing at Badgeville, elaborated on how gamification can help increase employee engagement. Today, Hsu discusses how the data from these games can be used to track performance and increase productivity.